Webcasts


On Demand

STEAM Week:
Makerspaces and Creating an Innovation Ecosystem

The idea of “makerspaces” is a popular trend related to active, collaborative learning. Makerspaces can take many forms and are loosely defined as physical locations or studios for hands-on experimentation, building prototypes, and otherwise testing ideas. What are the factors that need to be considered when designing and furnishing these spaces? June Hanley, principal planner for HDR, a firm specializing in engineering, environmental and construction services with 200+ offices around the globe, will highlight the main considerations for the design and planning of these spaces.


STEAM Week:
Key Considerations for a School Makerspace

Makerspaces are “DIY” social spaces where students meet to create, design, share ideas and learn. Makerspaces are popular because they incubate STEM (science, technology, engineering and math) and STEAM (the fore-mentioned plus art) skills, marketable proficiencies for students in the 21st-century economy. Aside from STEM, makerspaces promote collaboration, critical thinking, and creativity — skills students use in college and careers. What are the factors that need to be considered when designing and furnishing these spaces? We’ll highlight the main considerations in this free session.


STEAM Week:
Designing & Planning a Campus Makerspace

The idea of “makerspaces” is a popular trend related to active, collaborative learning. Makerspaces can take many forms and are loosely defined as physical locations or studios for hands-on experimentation, building prototypes, and otherwise testing ideas. What are the factors that need to be considered when designing and furnishing these spaces? June Hanley, principal planner for HDR, a firm specializing in engineering, environmental and construction services with 200+ offices around the globe, will highlight the main considerations for the design and planning of these spaces.


STEAM Week:
What Esports Mean for Education

Why should a university get involved with Esports? Two higher education Esports leaders share their experiences running Esports programs on their campuses, including what it involves, why it matters, the benefits they see for students and their institution, and more.


STEAM Week:
A Guide to Starting and Running an Esports Team

Chris Aviles, middle school teacher and author of the Guide to Esports in Education, takes a deep dive into the process of starting an Esports team, from selecting a game to convincing stakeholders to managing equipment, and also looks at the best ways for ensuring positive educational outcomes for students.


STEAM Week:
Using Games to Enhance Student Learning

Fun and competition are the major draws for students when it comes to Esports, but for educators, it takes more than that. In this free webinar, two high school teachers explore the educational and personal development goals of their Esports program, which includes everything from character development and technology education to career readiness and nutrition.


NGSS Deep Dive, Part 2

Part 2 of A Special 2-Part Webcast Series on NGSS!

A Deep Dive From the Teacher’s Perspective Into a Middle School NGSS- Aligned Curricula: “Health in Our Hands”


NGSS Deep Dive, Elementary Grades, Part 1

Part 1 of A Special 2-Part Webcast Series on NGSS!

Next Generation Science Standards represent a huge leap in science education in American schools. But what are the standards, and how do they fit into day-to-day instruction? This special two-part series, hosted by STEAM Universe and featuring some of the leading voices in NGSS, will dive deep into the standards and cover specific issues and the use of tech-based curriculum, with a special focus on elementary grades.


NGSS Curricula: A Deep Dive into an NGSS-Aligned Curricular Unit

Join our panel of experts, moderated by Editor-in-Chief David Nagel, as they take a deep dive into Next Generation Science Standards (NGSS). We will begin with a review of the key concepts in NGSS — Three-Dimensional Learning, “figuring things out,” Performance Expectations and more — then delve into a specific NGSS-aligned unit, in order to better understand how those key concepts are realized in actual curricula.


Speak Up Survey: Trends in STEM and STEAM Education

Join Project Tomorrow CEO Julie Evans and STEAM Universe Editor-in-Chief David Nagel as they explore the latest results from the most massive education technology survey project ever. This session will focus specifically on STEM and STEAM education in K–12, featuring data compiled as part of the 2017–2018 Speak Up Survey, which included more than 340,000 students, 33,000 teachers, 23,000 parents and 2,400 administrators!


Critical Thinking and Next Generation Science Standards

Join ed tech veterans Cathie Norris, Elliot Soloway, and Joseph Krajcik as they tackle one of the most pressing issues in science education today: Next Generation Science Standards and the shift those standards entail. Cathie Norris is a Regents Professor and Chair in the Department of Learning Technologies, School of Information at the University of North Texas. Elliot Soloway is an Arthur F. Thurnau Professor in the Department of CSE, College of Engineering, at the University of Michigan.


STEAM Research from the Front Lines: The Impact of STEAM on Teachers, Students, Administrators and Parents

Join Julie Evans as she reveals the latest data from the highly respected (and massive!) Speak Up Research Project for Digital Learning — with a special focus on STEM and STEAM. How are STEM and STEAM impacting teachers? What do the students think about all of it? And what value do parents place on one of the biggest education pushes happening now: the integration of science, technology, engineering, the arts and math across the curriculum? The latest Speak Up survey collected data from more than 500,000 educators, administrators, students and parents and is the largest research effort of its kind. This one-hour event, hosted by Editorial Director David Nagel, will be packed with data and fresh insights for those looking to promote, support or even just get a handle on STEAM in their own schools.


Funding STEM: How Schools Can Get Creative with Federal Dollars

Policymakers are increasingly emphasizing the importance of STEM education in PK-12 education. But just how are school leaders supposed to find the funds to implement STEM and STEAM programs for their students, let alone deliver essential training to teachers who may have no experience whatsoever with science, technology, engineering or math? In this hour-long webcast, we look at how federal and state policymakers are addressing STEM education and four ways districts can get creative with funds available through federal and state programs.