On Demand
Esports is not only the hottest, fastest growing segment of online gaming, it’s also one of fastest growing areas of study in higher education. Forward-looking colleges and universities are moving quickly to create new gaming spaces on their campuses — for learning and for entertainment. In this session, AVIXA, the Audiovisual and Integrated Experience Association, will moderate a panel with experts from Caldwell University and Full Sail University to discuss their recent esports projects and what it takes to create esports experiences that are as compelling as they are educational.
Kyle Berger, chief technology officer for a Texas district, was amazed by the response he received when he began working with students in his schools to set up an esports program. Kids who had never shown interest in any school-related activity suddenly vied to be part of the competitive teams, worried over grades that might disqualify them from participating and wore school athletic shirts with pride.
Gaming is timeless, and games connect people. And at the university level, esports programs that prioritize that connection through inclusion and diversity ultimately result in success on all levels. In this session, the University of Montana will share how esports can give students a greater sense of community, dedication and purpose, while boosting their communication, collaboration and teamwork skills.
Esports leagues can extend the benefits of esports by providing a framework for a successful organization that blends education, scholarships, support and access to opportunities beyond high school.
Chris Aviles, middle school teacher and author of the Guide to Esports in Education, takes a deep dive into esports in the context of STEAM education.
Stephane Muller, director of business & technology programs at the University of California, Irvine and the instructor for a four-course esports specialization on Coursera, will explain the ins and outs of esports in higher education, from games, players and professional organizations, to scholarships, career planning and more.
The idea of “makerspaces” is a popular trend related to active, collaborative learning. Makerspaces can take many forms and are loosely defined as physical locations or studios for hands-on experimentation, building prototypes, and otherwise testing ideas. What are the factors that need to be considered when designing and furnishing these spaces? June Hanley, principal planner for HDR, a firm specializing in engineering, environmental and construction services with 200+ offices around the globe, will highlight the main considerations for the design and planning of these spaces.
The idea of “makerspaces” is a popular trend related to active, collaborative learning. Makerspaces can take many forms and are loosely defined as physical locations or studios for hands-on experimentation, building prototypes, and otherwise testing ideas. What are the factors that need to be considered when designing and furnishing these spaces? June Hanley, principal planner for HDR, a firm specializing in engineering, environmental and construction services with 200+ offices around the globe, will highlight the main considerations for the design and planning of these spaces.
Makerspaces are “DIY” social spaces where students meet to create, design, share ideas and learn. Makerspaces are popular because they incubate STEM (science, technology, engineering and math) and STEAM (the fore-mentioned plus art) skills, marketable proficiencies for students in the 21st-century economy. Aside from STEM, makerspaces promote collaboration, critical thinking, and creativity — skills students use in college and careers. What are the factors that need to be considered when designing and furnishing these spaces? We’ll highlight the main considerations in this free session.
Fun and competition are the major draws for students when it comes to Esports, but for educators, it takes more than that. In this free webinar, two high school teachers explore the educational and personal development goals of their Esports program, which includes everything from character development and technology education to career readiness and nutrition.
Sponsored by
Acer
Why should a university get involved with Esports? Two higher education Esports leaders share their experiences running Esports programs on their campuses, including what it involves, why it matters, the benefits they see for students and their institution, and more.
Sponsored by
Acer
Chris Aviles, middle school teacher and author of the Guide to Esports in Education, takes a deep dive into the process of starting an Esports team, from selecting a game to convincing stakeholders to managing equipment, and also looks at the best ways for ensuring positive educational outcomes for students.
Sponsored by
Acer
Part 2 of A Special 2-Part Webcast Series on NGSS!
A Deep Dive From the Teacher’s Perspective Into a Middle School NGSS- Aligned Curricula: “Health in Our Hands”
Sponsored by
Microsoft
Part 1 of A Special 2-Part Webcast Series on NGSS!
Next Generation Science Standards represent a huge leap in science education in American schools. But what are the standards, and how do they fit into day-to-day instruction? This special two-part series, hosted by STEAM Universe and featuring some of the leading voices in NGSS, will dive deep into the standards and cover specific issues and the use of tech-based curriculum, with a special focus on elementary grades.
Sponsored by
Microsoft
Join our panel of experts, moderated by Editor-in-Chief David Nagel, as they take a deep dive into Next Generation Science Standards (NGSS). We will begin with a review of the key concepts in NGSS — Three-Dimensional Learning, “figuring things out,” Performance Expectations and more — then delve into a specific NGSS-aligned unit, in order to better understand how those key concepts are realized in actual curricula.