• The Esports Edge

    Esports programs are kicking off across the country as educators see the value in leveraging internet-based game-playing to boost STEM education. From encouraging students who may not be interested in school to pursue their education to growing the number of girls entering STEAM degree programs at the college level, esports are becoming increasingly important to create a pipeline of college-going students.

  • Engaging Students in STEAM Learning

    Engaging students in STEAM subjects not only creates pathways to future job opportunities; it helps them become adept at solving all kinds of problems they might encounter, regardless of their chosen careers. Download this informative Snapshot report to explore 5 insightful articles on how to provide high-quality STEAM learning opportunities for students.

  • How to Start a Makerspace

    With the ever-growing popularity of the maker movement, public, school and academic libraries have become places where innovation is fostered and hands-on learning comes to life. Makerspaces range from high-tech to low-tech to everything in between.


  • NGSS Deep Dive, Part 2

    Part 2 of A Special 2-Part Webcast Series on NGSS!

    A Deep Dive From the Teacher’s Perspective Into a Middle School NGSS- Aligned Curricula: “Health in Our Hands”

  • NGSS Deep Dive, Elementary Grades, Part 1

    Part 1 of A Special 2-Part Webcast Series on NGSS!

    Next Generation Science Standards represent a huge leap in science education in American schools. But what are the standards, and how do they fit into day-to-day instruction? This special two-part series, hosted by STEAM Universe and featuring some of the leading voices in NGSS, will dive deep into the standards and cover specific issues and the use of tech-based curriculum, with a special focus on elementary grades.

  • NGSS Curricula: A Deep Dive into an NGSS-Aligned Curricular Unit

    Join our panel of experts, moderated by Editor-in-Chief David Nagel, as they take a deep dive into Next Generation Science Standards (NGSS). We will begin with a review of the key concepts in NGSS — Three-Dimensional Learning, “figuring things out,” Performance Expectations and more — then delve into a specific NGSS-aligned unit, in order to better understand how those key concepts are realized in actual curricula.

  • Speak Up Survey: Trends in STEM and STEAM Education

    Join Project Tomorrow CEO Julie Evans and STEAM Universe Editor-in-Chief David Nagel as they explore the latest results from the most massive education technology survey project ever. This session will focus specifically on STEM and STEAM education in K–12, featuring data compiled as part of the 2017–2018 Speak Up Survey, which included more than 340,000 students, 33,000 teachers, 23,000 parents and 2,400 administrators!

  • Critical Thinking and Next Generation Science Standards

    Join ed tech veterans Cathie Norris, Elliot Soloway, and Joseph Krajcik as they tackle one of the most pressing issues in science education today: Next Generation Science Standards and the shift those standards entail. Cathie Norris is a Regents Professor and Chair in the Department of Learning Technologies, School of Information at the University of North Texas. Elliot Soloway is an Arthur F. Thurnau Professor in the Department of CSE, College of Engineering, at the University of Michigan.

  • STEAM Research from the Front Lines: The Impact of STEAM on Teachers, Students, Administrators and Parents

    Join Julie Evans as she reveals the latest data from the highly respected (and massive!) Speak Up Research Project for Digital Learning — with a special focus on STEM and STEAM. How are STEM and STEAM impacting teachers? What do the students think about all of it? And what value do parents place on one of the biggest education pushes happening now: the integration of science, technology, engineering, the arts and math across the curriculum? The latest Speak Up survey collected data from more than 500,000 educators, administrators, students and parents and is the largest research effort of its kind. This one-hour event, hosted by Editorial Director David Nagel, will be packed with data and fresh insights for those looking to promote, support or even just get a handle on STEAM in their own schools.

  • Funding STEM: How Schools Can Get Creative with Federal Dollars

    Policymakers are increasingly emphasizing the importance of STEM education in PK-12 education. But just how are school leaders supposed to find the funds to implement STEM and STEAM programs for their students, let alone deliver essential training to teachers who may have no experience whatsoever with science, technology, engineering or math? In this hour-long webcast, we look at how federal and state policymakers are addressing STEM education and four ways districts can get creative with funds available through federal and state programs.