Virtual Event Agenda

June 18: Getting into the Game with Esports

Esports are ramping up in education, and they’re not just fun and games. Learn how Esports programs are creating positive educational outcomes for students at schools and universities across the country, and what it takes to tap into the trend at your own institution.

9:00 – 9:45AM PT

Esports for Education: A Guide to Starting and Running an Esports Team
Chris Aviles, middle school teacher and author of the Guide to Esports in Education, takes a deep dive into the process of starting an Esports team, from selecting a game to convincing stakeholders to managing equipment, and also looks at the best ways for ensuring positive educational outcomes for students.

Our panelists:

  • Chris Aviles, Chris Aviles, teacher, Knollwood Middle School, Fair Haven School District, New Jersey
  • Moderator: David Nagel, Editor-in-Chief, THE Journal and STEAM Universe

9:45AM – 10:00AM PT

Break/Twitter Chat

10:00AM – 10:45AM PT

What Esports Mean for Education
Why should a university get involved with Esports? Two higher education Esports leaders share their experiences running Esports programs on their campuses, including what it involves, why it matters, the benefits they see for students and their institution, and more.

Our panelists:

  • Mark Deppe, Director of University of California, Irvine Esports and Commissioner of the North America Scholastic Esports Federation
  • David Morris, Assistant Professor of Communication and Esports Coordinator/Head Coach, University of South Carolina Aiken
  • Moderator: Rhea Kelly, Editor, Campus Technology

10:45AM – 11:00AM PT

Break/Twitter Chat

11:00AM – 11:45AM PT

Using Games to Enhance Student Learning
Fun and competition are the major draws for students when it comes to Esports, but for educators, it takes more than that. In this free webinar, two high school teachers explore the educational and personal development goals of their Esports program, which includes everything from character development and technology education to career readiness and nutrition.

Our panelists:

  • Michael Russell, Teacher, Complete High School Maize, Kansasy
  • Dr. Kristy Custer, Teacher, Complete High School Maize, Kansas
  • Moderator: David Nagel, Editor-in-Chief, THE Journal and STEAM Universe

11:45AM – 12:30PM PT

Esports Editorial Led Twitter Chat

June 20: Complete Guide to Makerspaces

From the nuts and bolts of designing a campus makerspace to fostering a culture of innovation and community outreach, here’s everything you need to know about building spaces for hands-on experimentation, collaboration and learning.

9:00 – 9:45AM PT

Designing & Planning a Campus Makerspace
The idea of "makerspaces" is a popular trend related to active, collaborative learning. Makerspaces can take many forms and are loosely defined as physical locations or studios for hands-on experimentation, building prototypes, and otherwise testing ideas. What are the factors that need to be considered when designing and furnishing these spaces? June Hanley, principal planner for HDR, a firm specializing in engineering, environmental and construction services with 200+ offices around the globe, will highlight the main considerations for the design and planning of these spaces in this one-hour free webinar.

Our panelists:

  • Jane Hanley, Principal Planner, HDR
  • Moderator: Shannon O'Connor, Editor, College Planning & Management

9:45AM – 10:00AM PT

Break/Twitter Chat

10:00AM – 10:45AM PT

Makerspaces and Creating an Innovation Ecosystem
While college and university makerspaces provide a valuable resource for hands-on teaching and learning, they can also help build a culture of innovation on campus and in the surrounding community. Two institutions discuss how makerspaces contribute to an innovation ecosystem that serves the diverse needs of students, faculty, community groups, industry partners and employers.

Our panelists:

  • Carol Pepper-Kittredge, Statewide Project Director, CCC Maker initiative, California Community Colleges
  • Patricia Kahn, CIO and Assistant VP for Information Technology Services, The College of Staten Island, CUNY
  • Moderator: Rhea Kelly, Editor, Campus Technology

10:45AM – 11:00AM PT

Break/Twitter Chat

11:00AM – 11:45AM PT

Key Considerations for a School Makerspace
Makerspaces are "DIY" social spaces where students meet to create, design, share ideas and learn. Makerspaces are popular because they incubate STEM (science, technology, engineering and math) and STEAM (the fore-mentioned plus art) skills, marketable proficiencies for students in the 21st-century economy. Aside from STEM, makerspaces promote collaboration, critical thinking, and creativity — skills students use in college and careers. What are the factors that need to be considered when designing and furnishing these spaces? We'll highlight the main considerations in this free webinar.

Our panelists:

  • TBD, Architect, DLR Group
  • Moderator: Jerry Enderle, Editor-in-Chief, School Planning & Management

11:45AM – 12:30PM PT

Makerspaces Editorial Led Twitter Chat

Why Attend?

STEAM Week is the only event of its kind, a multi-day virtual event offering a wealth of ideas, best practices and unbiased case studies focused exclusively on STEM and STEAM education in both K–12 and postsecondary education. Sessions are moderated by our editorial team and feature presentations by educators and experts in the field. All at no charge to the attendee!

Win a $1,000 Grant!

We're giving away two $1,000 grants to attendees who register and participate in our STEAM Week Twitter chat! To participate in the giveaway, attend one session and put out at least one tweet using the hashtag #STEAMweek2019 during the event dates of June 18 & 20, 2019. Winners will be chosen at random.

Register Now