Spending on 3D printing will reach nearly $12 billion this year, up 19.9 percent over 2017, according to a new report from International Data Corp. The United States will lead spending as it accounts for about a third, $4.1 billion, of the total this year. Western Europe will follow with about $3.5 billion, and China will take the third spot as it spends $1.5 billion.
Librarian and computer teacher Crysta Baier shares how hands-on STEAM activities can help bring literature to life for young students.
The new site offers tools for users to meet other makers, learn about engineering disciplines, share projects or meet mentors among Cornell graduate students, alumni and professors.
Once again this school year, schools will be ramping up robotics programs and opening more makerspaces, according to the latest report from the New Media Consortium and the Consortium for School Networking.
Ahead of the Force Friday II global event this week, littleBits released a new kit that gives kids step-by-step instructions on how to build a droid fit for the Star Wars universe.
3D printer manufacturer XYZprinting is launching a first of its kind: a fused filament fabrication 3D printer that offers full CMYK printing by incorporating inkjet printing into the build process.
The university will offer robotics and STEM day camps for students in grades 1-5 at Durant Tuuri Mott Elementary School in Flint, MI.
East Grand School in Danforth, ME has received a $10,000 grant to integrate virtual reality (VR) into history, biology and other curricula.
The 2017 National STEM Video Game Challenge has selected 23 students to receive $1,000 each for their orginal video games and design concepts. Since 2010, the competition has worked to boost student interest in STEM (science, technology, engineering and mathematics) through game design, while promoting collaboration, critical thinking and problem-solving.
In an effort to better prepare Central Valley students for university-level coursework, a program at the University of California, Merced is holding on-campus summer workshops for middle and high school students to gain hands-on training in STEM.