A Michigan institution is taking advantage of proximity to a local makerspace for student learning. The University of Michigan-Flint Department of History has purchased 15 passes for Factory Two, a facility a 10-minute walk from campus, that will allow students to go in and use the space's resources for their projects.
A Michigan district is hoping voters will agree to a $39 million bond to cover capital needs, security and the addition of makerspaces to every school.
Three Southern California nonprofits with a global reach in STEAM and maker creativity have merged. LA Makerspace and Imagination.org have joined forces with Two Bit Circus Foundation. All are focused on helping students gain access to science, technology, engineering, art and math in creative ways.
College, middle and high school students have the opportunity to win scholarships by showing off their 3D design prowess.
Sam Patterson says he isn’t going to be the guy telling everyone else that they should teach with puppets, but he is happy enough to tell you why it works really well for him. Patterson is the makerspace coordinator at Echo Horizon School. He talked with us about using puppets to help students think about design goals, building puppets to teach students about iterative processes and more.
The makerspace isn't just a fixed space where kids come and go to complete busywork. It's an extension of a well-established approach to educating students that has applications and deep implications across disciplines.
Over the last few years, I've watched from afar as Pittsburgh's Remake Learning initiative has blossomed into a resource-rich network. Its 533-member organizations are striving to inspire and equip the next generation of innovators, problem-solvers and critical thinkers through hands-on, relevant learning.
The makerspace isn't just a fixed space where kids come and go to complete busywork. It's an extension of a well established approach to educating students that has applications and deep implications across disciplines.
Schools without a makerspace or without plans to implement a makerspace are now in the minority.
While more than half of school libraries in the United States and Canada (55 percent) offer maker programs to students, STEM isn't necessarily the biggest focus. The most common offering for almost four in five respondents to a recent survey (79 percent) was arts and crafts.