East Grand School in Danforth, ME has received a $10,000 grant to integrate virtual reality (VR) into history, biology and other curricula.
Could states use their ESSA plans to formulate innovative ways to advance STEM in their schools?
The American Association of University Women (AAUW) is offering one- and two-year grants, with extra consideration for proposals involving schools, designed to address the needs of girls and women or to educate the public on related issues.
The National Institutes of Health has awarded a $1.025 million grant to RIT's National Technical Institute for the Deaf to develop training programs for deaf and hard-of-hearing undergraduate students to become future scientists.
Long Cane Middle School has won a grant of more than $8,000 to launch a drone project focused on STEAM education.
Mouse, a New York-based nonprofit, is launching a handful of STEM courses this fall, aimed at teaching students new skills based on cutting edge technology.
A professional development program operating in rural Maine was recently awarded a $1.85 million grant from the National Science Foundation to turn its hybrid video coaching program into an entirely online format. The Afterschool Coaching for Rural Educators in STEM teaches educators as well as librarians how to bring out-of-school STEM learning opportunities into their communities.
Google is sponsoring a $500,000 competitive grant program through the American Library Association that will fund projects in 25 to 50 school and public libraries around the country in order to "ensure expert library professionals are prepared to develop and deliver programming that promotes computer science (CS) and computational thinking (CT) among youth...."
The Toshiba America Foundation is accepting grant applications for project-based learning in science and mathematics.