A Michigan institution is taking advantage of proximity to a local makerspace for student learning. The University of Michigan-Flint Department of History has purchased 15 passes for Factory Two, a facility a 10-minute walk from campus, that will allow students to go in and use the space's resources for their projects.
A new 3D printing technique developed by University of Michigan researchers is producing results in one-one hundredth the time of conventional printers.
College, middle and high school students have the opportunity to win scholarships by showing off their 3D design prowess.
The makerspace isn't just a fixed space where kids come and go to complete busywork. It's an extension of a well-established approach to educating students that has applications and deep implications across disciplines.
Over the last few years, I've watched from afar as Pittsburgh's Remake Learning initiative has blossomed into a resource-rich network. Its 533-member organizations are striving to inspire and equip the next generation of innovators, problem-solvers and critical thinkers through hands-on, relevant learning.
The makerspace isn't just a fixed space where kids come and go to complete busywork. It's an extension of a well established approach to educating students that has applications and deep implications across disciplines.
Schools without a makerspace or without plans to implement a makerspace are now in the minority.
While more than half of school libraries in the United States and Canada (55 percent) offer maker programs to students, STEM isn't necessarily the biggest focus. The most common offering for almost four in five respondents to a recent survey (79 percent) was arts and crafts.
A Title I STEAM-focused school connects students to new ideas with tech tools that help construct their problem-solving skills all in one place.
Pop-up makerspaces have allowed project-based learning to grow and blossom. Using higher-order thinking skills, students are given the opportunity to problem-solve, ask questions, think, create, innovate, fix and revise. A new set of learning theories have popped up as well. Innovation and design theory have become a way of learning, with entrepreneurship at the helm.
"Ultimaker Core Lessons: STEAM Set" includes projects for creating "coin traps," pill boxes, penny whistles, flashlights, accessories for a potato head, sphericons, components for doing block printing and tessellation boxes.
The program is available as a self-paced online course or as a blended course. The online option allows teachers to complete the course via MakerBot University at their own pace and to complete an assessment at the end to earn a certificate. It is designed to take approximately five to 10 hours to complete and costs $99.