Virtual Event Agenda

April 21: Winning Strategies for Esports Success

As more and more schools, districts and universities get involved in esports, the benefits for students and institutions alike are becoming hard to ignore. Start here for tips and best practices to help get your esports program to the next level.

9:00 – 9:50AM PT

Session 1: Running a District-wide Esports League
Kyle Berger, chief technology officer for a Texas district, was amazed by the response he received when he began working with students in his schools to set up an esports program. Kids who had never shown interest in any school-related activity suddenly vied to be part of the competitive teams, worried over grades that might disqualify them from participating and wore school athletic shirts with pride. In this session, you'll learn:

  • How to convince your school leaders, teachers and parents that esports is worth adding
  • What games to play and how to organize a schedule
  • How to set up your esports labs
  • How to choose the right gaming equipment and other technical considerations
  • How to find and develop coaches
  • How to work with students in designing an esports program
  • What competitions are like
  • What surprises esports might hold for you

Presenter
Kyle Berger, chief technology officer for Grapevine-Colleyville Independent School District

Moderator:
Dian Schaffhauser, Content Editor, THE Journal

9:50AM – 10:00AM PT

Break/Twitter Chat

10:00AM – 10:50AM PT

Session 2: Creating Community in Esports through Inclusion and Diversity
Gaming is timeless, and games connect people. And at the university level, esports programs that prioritize that connection through inclusion and diversity ultimately result in success on all levels. In this session, the University of Montana will share how esports can give students a greater sense of community, dedication and purpose, while boosting their communication, collaboration and teamwork skills.

Presenters
Michael Cassens, assistant professor of media arts and director of esports, University of Montana, and Glenn Kneebone, program manager, Maureen and Mike Mansfield Library, University of Montana

Moderator:
Rhea Kelly, Executive Editor, Campus Technology

10:50AM – 11:00AM PT

Break/Twitter Chat

11:00AM – 11:50AM PT

Session 3: AV-Powered Esports Arenas Bring a Whole New Game to Higher Education
Esports is not only the hottest, fastest growing segment of online gaming, it’s also one of fastest growing areas of study in higher education. Forward-looking colleges and universities are moving quickly to create new gaming spaces on their campuses — for learning and for entertainment. In this session, AVIXA, the Audiovisual and Integrated Experience Association, will moderate a panel with experts from Caldwell University and Full Sail University to discuss their recent esports projects and what it takes to create esports experiences that are as compelling as they are educational.

Panel topics include the importance of creating esports spaces on campus to attract and appeal to students; how to select the right technology for an installation; using AV tech to create flexible, multi-purpose esports spaces; measuring ROI of audiovisual esports installation; and much more.

Panelists:

  • Anthony Yang, Executive Director, IT, Caldwell University
  • Vince Lepore, Director, Events Technical Operations, Full Sail University

Moderators:

  • AVIXA
  • Rhea Kelly, Executive Editor, Campus Technology

11:50AM – 12:30PM PT

Esports Editorial Led Twitter Chat

April 23: Building STEM Skills with AI and Robotics

Colleges and universities need to have the technology systems in place to help today's students prepare for the workforce of tomorrow -- and to train them for in-demand skills like artificial intelligence and automation. Here are tools and approaches to consider on your own campus.

9:00 – 9:50AM PT

Session 1: Tapping into AI and Robotics to Solve Real-World Problems
Universities are partnering with the tech industry to create experiential learning opportunities and give students in-demand skills in artificial intelligence and robotics.

Moderator:
Dian Schaffhauser, Content Editor, Campus Technology & THE Journal

9:50AM – 10:00AM PT

Break/Twitter Chat

10:00AM – 10:50AM PT

Session 2: Powering AI Research and Education
Learn why universities are investing in IT infrastructure to drive education and research in the artificial intelligence field.

Moderator:
Rhea Kelly, Executive Editor, Campus Technologyl

10:50AM – 11:00AM PT

Break/Twitter Chat

11:00AM – 11:50AM PT

Session 3: Designing Robotics Labs
A rapid increase in automation is changing the skills students need to succeed during the fourth industrial revolution. Today, robotics education is among the most relevant workforce development training a school can provide. However, these specialized labs require specific design strategies to optimize real-world learning.

Presenter:
Douglas Rich, AIA, project architect with Fanning Howey, an integrated architecture, interiors and engineering firm specializing in learning environments.

Moderator:
David Nagel, Editorial Director, 1105 Media's Education Group

11:50AM – 12:30PM PT

Robotics & AI Editorial Led Twitter Chat

Why Attend?

STEAM Week is the only event of its kind, a multi-day virtual event offering a wealth of ideas, best practices and unbiased case studies focused exclusively on STEM and STEAM education in both K–12 and postsecondary education. Sessions are moderated by our editorial team and feature presentations by educators and experts in the field. All at no charge to the attendee!

Win a $1,000 Grant!

We're giving away two $1,000 grants to attendees who register and participate in our STEAM Week Twitter chat! To participate in the giveaway, attend one session and put out at least one tweet using the hashtag #STEAMWeekChat during the event dates of April 21 & 23, 2020. Winners will be chosen at random.

Register Now