Over the last few years, I've watched from afar as Pittsburgh's Remake Learning initiative has blossomed into a resource-rich network. Its 533-member organizations are striving to inspire and equip the next generation of innovators, problem-solvers and critical thinkers through hands-on, relevant learning.
The use of drone technology captivates students while allowing them to learn abstract concepts in off-the-ground ways.
During the game, two "village alliances," each including teams from three different countries, will compete to generate more energy than the other village.
In this guest viewpoint, FIRST President Donald E. Bossi argues that online and blended learning offer tremendous potential for enhancing STEM education and hands-on learning opportunities for all students.
A Title I STEAM-focused school connects students to new ideas with tech tools that help construct their problem-solving skills all in one place.
According to a recent study, "intelligent automation" is boosting the relevance of STEM skills as well as soft skills. However, just a few countries are investing in deep changes to school curricula or teacher training that will be useful in preparing future workers. The United States isn't ranked high among them.
The C-STEM curriculum is in use across the country and is designed to help students who have struggled in conventional STEM classes and to help close the achievement gap.
The world champions for the Vex Worlds 2018 robotics competition have been crowned.
Wonder Workshop has launched Sketch Kit, a new visual arts system for its Dash and Cue robots designed to link programming with drawing.
The deadline to apply to become a Lego Master Educator is fast approaching. Applications for the program are due April 16.
Wonder Workshop, provider of educational robots, has launched the Teach Wonder initiative, a new program that leverages nonprofits to give teachers the skills they need to bring coding and robotics into their classrooms.
Students at MIT have designed a robot that can solve a Rubik's Cube in 0.38 seconds, setting a world record. Designed and built by a pair of students using the student-run hackerspace MIT Electronics Research Society, the robot broke the previous world record, set in 2016, of 0.67 seconds.