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  • The use of gaming for student-centered learning eliminates constraints, increases engagement, boosts collaboration and empowers students to find answers through deep and rich experiences.

    How to Use Games to Juice up Science Lessons

    The use of gaming for student-centered learning eliminates constraints, increases engagement, boosts collaboration and empowers students to find answers through deep and rich experiences.

  • McGraw-Hill Education Intros Game-Based Learning Activities

    McGraw-Hill Education has added more than 50 game-based learning activities to its digital course materials. The company worked with Muzzy Lane Software to develop simulations that "provide opportunities for students to apply their learning in experiential situations that mimic real-life work scenarios," according to a news announcement. Students access the content via the McGraw-Hill Connect digital learning platform.

  • RIT Students Win Game Development Challenge

    Students from the Rochester Institute of Technology took the two top spots in the student developer category of the New York State Game Development Challenge. Sponsored by Empire State Development, the challenge asked students and independent game developers to submit ideas for games, prototypes, business plans, mentorship plans and development timelines. The competition was hosted by R.I.T.'s Center for Media, Arts, Games, Interaction and Creativity, a facility focused on fostering innovation, entrepreneurship and regional economic growth (and winner of a 2017 Campus Technology Impact Award).

  • Why Game-Based Learning Works for This Math Teacher

    When Giulia Bini introduced the use of a video game in her high school calculus class, she saw a 100 percent pass rate on testing about limits compared to 80 percent in the previous year; plus, grades rose by 10 percent. The game she used, Variant: Limits by Triseum, places players on an imaginary planet. To rescue the planet from "imminent doom," they help "Equa," the main character, solve a series of increasingly tough calculus problems.

  • Calculus Game Born out of Texas A&M Lab Boosts Student Outcomes

    When Giulia Bini introduced the use of a video game in her high school calculus class, she saw a 100 percent pass rate on testing about limits compared to 80 percent in the previous year; plus, grades rose by 10 percent. The game she used, Variant: Limits by Triseum, places players on an imaginary planet. To rescue the planet from "imminent doom," they help "Equa," the main character, solve a series of increasingly tough calculus problems.

  • Games for Change Competition Deadline Approaches

    Games for Change Competition Deadline Approaches

    Students in five different cities have until the end of April to submit their games to the "Games for Change Student Challenge," taking place right now in Los Angeles, New York, Pittsburgh, Atlanta and Detroit. The competition is intended to encourage young people to create digital games that combine story-telling with civic engagement.

  • Labo for Nintendo Switch

    Nintendo Reveals Toy-Con Garage Invention System for Labo

    Nintendo plans to release the highly anticipated Labo for Switch gaming systems April 20. Today at an event in San Francisco, the company revealed a unique component that adds a new dimension of invention and node-based coding to the mixed-reality system — Toy-Con Garage.

  • Labo for Nintendo Switch

    Nintendo Reveals Toy-Con Garage Invention System for Labo

    Nintendo plans to release the highly anticipated Labo for Switch gaming systems April 20. Today at an event in San Francisco, the company revealed a unique component that adds a new dimension of invention and node-based coding to the mixed-reality system — Toy-Con Garage.

  • Minecraft Chemistry Update

    Minecraft Chemistry Update Goes Live

    Minecraft: Education Edition has received a new resource pack designed to let students learn chemistry within the game itself. Resources also include new lessons and activities, a teacher lab book, a downloadable world and community support.

  • Minecraft Chemistry Update

    Minecraft Chemistry Update Goes Live

    Minecraft: Education Edition has received a new resource pack designed to let students learn chemistry within the game itself. Resources also include new lessons and activities, a teacher lab book, a downloadable world and community support.

  • Gaming Could Be Classified as Addiction by WHO

    Researchers don't agree on the inclusion, but gaming has just been added to the latest draft version of the next International Classification of Diseases.

  • Gaming on Track to Be Classified as Addiction by WHO

    Researchers don't agree on the inclusion, but gaming has just been added to the latest draft version of the next International Classification of Diseases.