Amid the rapid growth of esports, a number of esports leagues have emerged that give high school students a platform for competing.
For some students, esports is a ticket to a college degree.
The University of Kentucky is launching a three-pronged esports program that will span academic, community and professional development.
As more colleges and universities add esports to their formal athletics programs, they'll eventually need to grapple with Title IX implications, according to a new paper from AnyKey.
As more colleges and universities add esports to their formal athletics programs, they'll eventually need to grapple with Title IX implications.
The Eastern College Athletic Conference (ECAC) has grown to 57 esports member institutions, double the number the sports association had last year. The latest universities to join were Syracuse and Seton Hall. ECAC is an inter-collegiate organization that sponsors championships, leagues, bowl games, tournaments and other competitions throughout the country.
An English language arts teacher has become the director for esports at his high school and kicked off a state-wide initiative to link up other Indiana schools interested in esports as well. John Robertson, who teaches at Tipton High, has launched the Indiana High School Esports Network, which currently has 13 members — all high schools (although middle schools are also invited to join).
The Colorado High School Activities Association is testing esports in schools this year to figure out whether to add it to the athletics fold.
Riot Games has introduced a free game design curriculum for educators that meshes with well known learning standards. The course can be taught, according to the maker of esports favorite League of Legends, by "any teacher with access to the internet and a printer."
A California school district is launching a joint STEAM career program with an esports tournament. The Compton Unified School District esports program is intended to help students develop STEAM skills, especially in computer programming, and develop their abilities in collaboration, digital literacy, critical thinking and problem-solving.
Recently, Northcentral Technical College in Wisconsin said it was launching a varsity team that would compete as a member of the National Association of Collegiate Esports (NACE), a governing body for college esports.
Artificial intelligence and mixed reality have driven demand in learning games around the world, according to a new report by Metaari.