New esports teams and playing spaces have been announced by a dozen colleges and universities around the country in the last month.
The esports club at New England College has secured corporate support in the form of a sponsorship deal with HyperX, a manufacturer of computer memory and high-performance gaming components.
According to the organizers, this is the first student-focused esports event to take place in the region. It will draw competitors from both college and high school.
Kentucky's University of Louisville and Jefferson County Public Schools will host a new esports competition in a few months.
Both students and coaches on teams that belong to the North America Scholastic Esports Federation can take advantage of free online coaching for League of Legends later this month. NASEF's training is part of its "Scholastic Esports Academies."
If you've been looking to get involved in esports on campus, either in the classroom or in competition, these tips and resources will help.
A new coed esports program at Pennsylvania's Montgomery County Community College will involve more than just playing video games. Starting next spring, Mustangs eSports aims to engage students with a sense of community and inclusivity.
With esports evolving into an alternative to the school football team, student housing needs to address both casual and avid gamers' needs.
A company that produces esports tournament software has entered into partnerships with four universities to host collegiate esports competitions. Texas A&M University, the University of Texas at Austin, Louisiana State University and Houston's University of St. Thomas will use Mainline.GG software to host tournaments through 2020.
The Alaska School Activities Association added esports as an activity to its high school roster of sports. The inaugural playing season, which began running in September, will last until next week. Playoffs will take place in January.
Rural school districts in Missouri are adding esports clubs. West County R-IV School District has acquired 14 "high-end computers" through a grant, which will be situated in the high school's industrial technology computer lab and used for student competitions.
The Independent College Bookstore Association is collaborating with the American Video Game League to develop the AVGL Masters: Campus Gaming Series.