Schools participating in esports through digital curriculum provider STEM Fuse now have access to a program teaching students about custom apparel design, manufacturing, and retail, thanks to a new partnership with SquadLocker, the companies announced today.
Youth esports organization Vanta Leagues has announced it will expand its programming to include high school students beginning this fall, raising the maximum player age to 18 from 14, making Vanta’s free esports set-up guide and league organization structure accessible at no cost to high schools nationwide.
Snap Mobile, parent company of the Snap Raise high school fundraising platform, today announced it has acquired CNXT Digital, the software company consisting of 8to18 and SchoolCNXT, furthering Snap Mobile’s goal to become a full-service administrative support platform for high school administrators, athletic directors, coaches and group leaders, according to a news release.
Game-based digital learning provider Prodigy Education today launched a new educational game focused on literacy called Prodigy English, building on the popularity of Prodigy Math that is used by 150 million students globally, the company said.
Two professors of history at the University of Arizona have created a learning experience based on "Age of Empires IV," a real-time strategy video game about medieval warfare and civilization-building.