The makerspace isn't just a fixed space where kids come and go to complete busywork. It's an extension of a well established approach to educating students that has applications and deep implications across disciplines.
Schools without a makerspace or without plans to implement a makerspace are now in the minority.
Just a couple of weeks after Microsoft announced that it was acquiring GitHub for $7.5 billion in stock, the platform launched a new bundle of its education tools for use by schools.
A project newly funded by the U.S. Department of Education will focus on the creation of a prototype of a web-based coding progression tool for high schoolers and college students.
A group of organizations announced plans to launch a graduate-level educator preparation program for Colorado teachers, intended to help them gain the credentials they need to teach STEM classes in K-12. The first focus of "STEMpath" will be computer science.
H2O.ai, an artificial-intelligence platform producer, is partnering with AI4ALL, an Oakland, CA-based nonprofit working to increase diversity and inclusion in AI and to educate future AI workers about how it can be a force for social good. The goal: to democratize AI.
During the game, two "village alliances," each including teams from three different countries, will compete to generate more energy than the other village.
At the same time that Los Angeles Unified School District voted to promote computer science education and reduce the "digital divide," the country's largest school system also is trying to bring back 1-to-1 computing devices in a big way almost four years after it canceled its last major attempt. However, the latest effort has hit a funding obstacle.
A new update for Minecraft: Education Edition, called Update Aquatic, is adding underwater science to the educational version of the popular world-building game.
In this guest viewpoint, FIRST President Donald E. Bossi argues that online and blended learning offer tremendous potential for enhancing STEM education and hands-on learning opportunities for all students.
An open immersive virtual reality interface for pre-university and first-year students allows them to explore engineering disciplines, such as structural or hydraulics, as part of engaging their interest in STEM careers.
A Title I STEAM-focused school connects students to new ideas with tech tools that help construct their problem-solving skills all in one place.