Boot camps generated nearly half a billion dollars in 2019 and graduated almost 34,000 students, yet the year-over-year growth rate slowed, according to a report from Career Karma.
02/11/2020
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The foundation arm of the Entertainment Software Association recently announced a new esports scholarship specifically for women and minority students.
02/10/2020
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Discovery Education and Siemens have opened the 2020 Possibility Grant Sweepstakes, which will award $10,000 to one educator that can be used for “a science lab makeover and/or STEM-related equipment, supplies, or technology.”
02/10/2020
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Last year, Wiley acquired Knewton. Now the company has announced the first curriculum to be built on Alta, Knewton's adaptive technology, since the acquisition.
02/07/2020
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PlayVS and Epic Games have teamed up to launch a Fortnite esports league for college and high school players.
02/06/2020
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PlayVS and Epic Games are launching a Fortnite league for high school and college. In response, at least one state has nixed the playing of varsity Fortnite in high schools because the game's weaponry includes guns.
02/06/2020
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Six school systems have announced the introduction of esports teams in the last month.
02/06/2020
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Acer has introduced new additions to its Chromebook, Windows and esports lines.
02/06/2020
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Makerbot, a 3D printer company and subsidiary of Stratasys, recently launched MakerBot SKETCH Classroom, a 3D printing setup for the classroom that maximizes student access and helps teachers manage printing resources and student projects.
02/05/2020
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New esports teams and playing spaces have been announced by a dozen colleges and universities around the country in the last month.
02/05/2020
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An education technology company that produces a virtual robotics platform to help middle schoolers learn coding and robotics basics has released a sequel to its original set of curricula.
02/04/2020
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